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New World has officially launched, and hundreds of gamers are enjoying themselves – at least in principle – in the virtual vastness of the new adventure playground. In reality, however, the situation is presently different, since most purchasers are currently unable to enter the game and are instead trapped in the wait.

Currently, the servers are overburdened. A phrase heard on the first day of launch in many online games, and New World is no exception.

More servers and free character transfers are promised by Amazon.

New and thicker servers are on the way: After the launch of New World went awry, Amazon Game Studios’ creators have already promised improvements. To deal with the massive inflow of gamers, more and more new servers should be created and their capacity raised at the same time.

There will be a free character transfer: Furthermore, Amazon Game Studios want to provide a free server transfer, allowing you to relocate your character to a different server for no charge. There is presently no set timetable for this; however, it is expected to be completed within the next two weeks.

What is the current state of the New World Launch Ticker?

Updated at 7:50 p.m. on September 29: All servers are shown as active and not full on the official website. Despite the fact that it is a new server, the GameStar editorial staff has a lengthy wait. As a result, you should still anticipate to have to wait before starting the game.

Updated at 3:45 p.m. on September 29th: The lines became longer in the afternoon. You now have approximately 700 people in front of you on low-capacity servers (estimated 1 hour 40 wait time), and up to 4000 on highly utilized servers (46 hours waiting time).

Updated at 11:30 a.m. on September 29: Although there are still waits depending on the server, many people are now able to go through without having to wait. However, since their workloads are all very heavy, this may alter at any moment. Meanwhile, Amazon has issued a statement about the server situation:

We have been overwhelmed by the excitement for the release of New World, yet we remain modest in our response. On day one, the player reaction and the number of visits to Aeternum surpassed our expectations. As a consequence, we expect some players to have delays in getting into the game.

Our only priority right now is ensuring that everyone can log in and play. We’ll add servers for each area as required, and players will be updated as soon as the new servers go live. We’re also working on the log-in issues that have been a major cause of the lengthy lines since the debut.

Updated at 9:15 a.m. on September 29th: A new day has dawned, and the New World servers seem to be operating well for the time being. According to our findings, the present population of the relevant servers is large, yet up to 80% of them are able to function without queues.

Fans shouldn’t get too excited just yet. It’s likely that difficulties may emerge again during rush hour later in the day. Bottlenecks are expected to reappear after lunch or, at the very least, after work and school has ended. Of course, we’ll keep an eye on things and keep you informed!

Updated at 5 p.m. on September 28th: We check: how do the queues seem now, are the servers still down, or is everything functioning now? Just in time for many budding adventurers to complete their job, we perform the check: how do the queues look now, are the servers still down, or is everything working now?

The unfortunate truth is that the servers are still much too crowded to give all gamers access. People are currently waiting in lines that extend past the 11,000 mark. The scenario is especially aggravating for those who have finally made it to number one after a lengthy wait, only to be booted out with an error notice and sent to the back of the line.

The developers are aware of the situation and are planning more servers to address the issues. The servers are reportedly intended to accommodate a maximum of 2000 users at any one time. If this restriction is accurate, it’s no surprise that patience is still needed, particularly in Europe. After all, there are no servers down at the moment, which would aggravate the issue.

Updated at 1:45 p.m. on September 28th: As the devs stated in the forum and on Twitter, additional servers for our area will be added: Aaru, Gladsheim, Pyrandia, Vaikuntha, and Panchaia. We can only hope that as a consequence, the lines would become significantly shorter.

Updated at 10:25 a.m. on September 28th: At 10:30 a.m., all EU servers will be rebooted! Baltia, Tanje, Amenti, Ravenal, Utgard, Albraca, Hellheim, and Hades are the sole exceptions. This was recently revealed on the official forum by the devs. It is anticipated that there will be a 15-minute outage.

Server-problems-at-launch-what-is-the-current-status

Updated at 10 a.m. on September 28th: The Twitch integration in the game was originally disabled due to difficulties, which the creators reported through Twitter – it is unclear whether these issues are linked to the server load.

More and more gamers are reporting that servers are being placed into maintenance mode without notice, and that after waiting for a long period, they are abruptly kicked out of the line.

Original message: Right now, if you want to play New World, you’ll need a lot of patience. The queues are in the four-digit range, and on the Utgard server, it was even able to breach the 10,000 barrier for a brief period of time. The sole option for the impatient is to demonstrate that they are practically seated by watching one of the Twitch broadcasts. Some streamers have already gotten into the game and are ready to play — there should have been no special whitelisting, incidentally.

Some servers, such as Utgard, Albraca, and Learad, have already succumbed to the assault and have temporarily halted operation, albeit only for a brief period. The issue will very certainly improve as server capacity is increased. The current server status may be seen here.

I’m not sure how long I’ll have to wait. If you’re in line with them, you’re probably more concerned about how much longer you have to wait. Although there is no exact translation of line position to necessary waiting time, we attempt to offer you a general idea:

From position 7200 to 6600, one player said it took him nearly precisely 30 minutes. This would imply a rate of about 20 locations each minute. As I previously said, this is just a guideline that is subject to change depending on what the technicians are doing in the background on the servers.

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