Welcome to the Daily Reset! In this thread, I will showcase my gaming accomplishments and failures of the last day.т
The “social media for gamers 2021” is a thread that was started by the team on January 9, 2022. The thread will be updated every day with any notable events happening in the gaming world.
The article’s substance
Vanguard Modifiers of the Day
- Singe of the Void: Damage to the Void increases somewhat from all sources.
- Melee skills inflict greater damage and recharge significantly quicker with a brawler.
- Enemy melee strikes are substantially more strong, and radar is disabled during the blackout.
Misc
- K1 Crew Quarters, Moon, drops Legs in the legendary Lost Sector (PL 1320).
- Champions: Overload Captain & Barrier Servitor, Shields: Solar
- K1 Communion, Moon, Master Lost Sector (PL 1350) drops Helmet
- Champions: Barrier Servitor & Overload Captain, Shields: Solar
- Weapon: Heretic Altars of Sorrow (Rocket Launcher)
Guns, Mods & Mats
Available Mods & Armor Materials:
- Reserves for the Linear Fusion Rifle At Ada-1: Increases the quantity of ammunition you can carry for the Linear Fusion Rifle.
- At Ada-1, Rasputin’s Strength: Collecting a Warmind Cell gives you melee energy.
- Banshee-44’s Major Spec: Deals increased damage to tough adversaries.
- Increases magazine with Backup Mag @ Banshee-44.
- Upgrade Module (1 for 1 Enhancement Core & 10 Legendary Shards & 25 Baryon Bough & 5000 Glimmer)
- Upgrade Module (1 for 1 Enhancement Core & 10 Legendary Shards & 25 Spinmetal Leaves & 5000 Glimmer)
- Enhancement Prism (1 for 10 Enhancement Core & 2Etheric Spiral No. 5 & 10000 Glimmer)
- Enhancement Prism (1 for 10 Enhancement Core & 25 Baryon Bough & 10000 Glimmer)
- Ascendant Shard (1 for 10 Enhancement Prism & 100 Baryon Bough & 50000 Glimmer)
Offerings from the Gunsmith
Name | Type | Column 1 | Column 2 | Column 3 | Column 4 |
---|---|---|---|---|---|
Berenger’s Reminiscences | Launcher for Heavy Grenades | Countermass / Confined Launch | High-Velocity Rounds / High-Explosive Ordnance | Cartridge for Clowns | Holster with Automatic Loading |
Officer Revolver, Seventh Seraph | Hand Cannon (primary) | Fluted Barrel / Corkscrew Rifling | Tactical Mag / Appended Mag | Detector of Threats | Osmosis |
CQC-12, Seventh Seraph | Shotgun of Energy | Corkscrew Rifling / Smoothbore | Extended Mag / Tactical Mag | Quickdraw | Weapon of Vorpal |
Bad Omens | a powerful rocket launcher | Smart Drift Control / Volatile Launch | Black Powder / Alloy Casing | Field Preparation | Genesis |
Lonesome | Main Assault Weapon | Smallbore Chambered Compensator | Armor-piercing rounds are included in the appended magazine. | Moment of Zen | Demolitionist |
The Quantity | Auto Rifle with Energy | Full Bore / Chambered Compensator | Flared Magwell / High-Capacity Rounds | Underdog | Arsenal’s Compassionate |
Material Exchange for Spiders
- Enhancement Prisms are available for purchase (1 for 400 Legendary Shards)
- Enhancement Cores may be purchased (1 for 30 Legendary Shards)
- Glimmer is available for purchase (10000 for 20 Helium Filaments)
- Datalattice may be purchased (5 for 1 Legendary Shards)
- Baryon Boughs are available for purchase (5 for 5000 Glimmer)
- Glacial Starwort for Sale (5 for 1 Legendary Shards)
- Spinmetal Leaves are available for purchase (5 for 5000 Glimmer)
- glisten (10000 for 100 Phaseglass Needle)
- glisten (10000 for 100 Alkane Dust)
- glisten (10000 for 100 Simulation Seed)
- glisten (10000 for 100 Seraphite)
Bounties
Osiris Trials Promoter, Saint-14
Name | Description | Requirement | Reward |
---|---|---|---|
Orbs of Literature | In Trials of Osiris, beat opponents with grenade last strikes as a fireteam. | 5 Grenade | XP+ |
Triplet Trials | In Trials of Osiris, beat opponents with Pulse Rifle final blows as a fireteam. | Pulse Rifle 20 | XP+ |
Do You Consider Distance to Be Your Friend? | In Trials of Osiris, beat opponents with Sniper Rifle finishing blows as a fireteam. | Sniper Rifle (Sniper Rifle) (Sniper Rif | XP+ |
Charges that are connected | In Trials of Osiris, beat opponents with Arc weapon final blows as a fireteam. | Weapon with 20 arcs | XP+ |
House of Light, Splicer Servitor
Name | Description | Requirement | Reward |
---|---|---|---|
Blast of the Splicer | Use Rocket Launchers to take out targets. Override warriors and Guardians who have been vanquished are valued more. | Rocket Launcher (10) | XP+ |
Will of the Splicer | Supers may be used to defeat targets. Override warriors and Guardians who have been vanquished are valued more. | 15 Super | XP+ |
Sphereology of the Splicer | Create Orbs of Power in Override. | ten power orbs | XP+ |
Deletion with a Purpose | Defeat Vex with pinpoint accuracy. Those who have been defeated in Override are more valuable. | 30 Accuracy | XP+ |
Vanguard Commander Zavala
Name | Description | Requirement | Reward |
---|---|---|---|
The More They Fall, the Harder They Fall | In any strike, defeat minibosses and bosses. | ten warriors who are up to the task | XP+ |
Optimal Energy | Use any Fusion Rifle to take down foes. | Fusion Rifle (10) | XP+ |
Calculations in Cold Temperatures | In strikes, defeat opponents who have taken Stasis damage and those who have been frozen by Stasis. | 50 Stasis | XP+ |
Complete the Tasks | In strikes, defeat opponents with your finisher. | 5th Place Finisher | XP+ |
Crucible, Lord Shaxx
Name | Description | Requirement | Reward |
---|---|---|---|
Coordination of Fires | Assist or be aided by one or more teammates to defeat opponents. | Five opponents were defeated. | XP+ |
Typical Fare | Use any Kinetic weapon to defeat your opponents. | 5 weapons with kinetic properties | XP+ |
Loop of Feedback | Use abilities or Masterworked weapons to create Orbs of Power. | Three Power Orbs | XP+ |
All in the Name of One | Complete matches in Rumble. | 1 match in the Crucible | XP+ |
Gambit, The Drifter
Name | Description | Requirement | Reward |
---|---|---|---|
A Handful of Motes | Bank Motes are used in Gambit games. | Banked a total of 25 motes | XP+ |
Face-to-Face | Fill up your team’s bank to summon Primevals in Gambit. | 2 Primevals have been summoned. | XP+ |
While It Lasts, Envoy | During Gambit bouts, defeat Primeval envoys. | 2 Envoys | XP+ |
Ploy at the End | Finishers are last strikes that may be used to defeat opponents. | 5th Place Finisher | XP+ |
Europa, Variks
Name | Description | Requirement | Reward |
---|---|---|---|
Precision in Europe | With precise last strokes, defeat the Fallen on Europa. | 20 Fallen | XP+ |
On Ice, Vex | Defeat Vex on the continent of Europa. | 25 Vex | XP+ |
Fusion in a rage | In Europa Lost Sectors, beat adversaries in groups of two or more using a Fusion Rifle. | Fusion Rifle (10) | XP+ |
European Responsibility | Combatants must be defeated in Cadmus Ridge. | Fifty combatants | XP+ |
Gunsmith Banshee-44
Name | Description | Requirement | Reward |
---|---|---|---|
Calibration of Pulse Rifles | Any target may be used to calibrate Pulse Rifles. With precise finishing strikes and against rival Guardians, you may earn additional advancement. | Rifle with 100 Pulses | XP+ & 2 Mod Components & Enhancement Core |
Calibration of Fusion Rifles | Any target may be used to calibrate Fusion Rifles. The most efficient advancement is made against opposing Guardians and quickly defeated targets. | Fusion Rifle (100) | XP+ & 2 Mod Components & Enhancement Core |
Calibration of Sword | Swords may be calibrated against any target. The most efficient advancement is made against opposing Guardians and quickly defeated targets. | 100 Sword | XP+ & 2 Mod Components & Enhancement Core |
Calibration of Kinetics | Calculate the effectiveness of Kinetic weapons against any target. With accuracy and against opposing Guardians, get additional advancement. | Weapon with 100 kinetic points | XP+ & 2 Mod Components & Enhancement Core |
Moon, Eris Morn
Name | Description | Requirement | Reward |
---|---|---|---|
Lunar Patrol is a team of astronauts that patrol the | Complete your patrol missions on the Moon. | 3 Patrols | XP+ & 5 Helium Filaments |
Auto-death mode | Rapidly defeat enemies in groups of two or more with an Auto Rifle. | 15 Defeated quickly | XP+ & 5 Helium Filaments |
Disintegration of the Spray Pattern | Rapidly defeat adversaries in groups of two or more using a Fusion Rifle. | 15 Defeated quickly | XP+ & 5 Helium Filaments |
Drag Out, Knock Down | To beat Fallen on the Moon, use finishers. | 7 Fallen | XP+ & 5 Helium Filaments |
Moon’s Enchantment Lectern
Name | Description | Requirement | Reward |
---|---|---|---|
There’s Nothing to Worry About | Using Void damage, defeat warriors in Nightmare Hunts. | 20 Void | XP+ & 1 Phantasmal Fragment |
Arc in the Dark | Arc powers may be used to dispel Nightmares. | 25 Arc Capabilities | XP+ & 1 Phantasmal Fragment |
Dark Communion is a band from the United Kingdom. | Dispel the Nightmare inside the Lost Sector K1 Communion. | Three Nightmares | XP+ & 1 Phantasmal Fragment |
Dreams of a Deadzone | Defeat Nightmares in the European Dead Zone’s Lost Sectors. | Eight Nightmares | XP+ & 1 Phantasmal Fragment |
Tangled Shore, Spider
Name | Description | Requirement | Reward |
---|---|---|---|
Extremely visible | On the Tangled Shore, get Super kills. | 20 kills in a row | Etheric Spiral No. 5 |
Scavenging on the Beach | On the Tangled Shore, gather Etheric Spirals. | 5 resources have been collected | Etheric Spiral No. 5 |
Treasure-seeking | Treasure chests may be found on the Tangled Shore. | 5 chests have been plundered | Etheric Spiral No. 5 |
Getting Lost in the Gulch | On the Tangled Shore, visit the Lost Sector Trapper’s Cave near Four-Horn Gulch. | 1 | Etheric Spiral No. 5 |
EDZ Devrim Kay
Name | Description | Requirement | Reward |
---|---|---|---|
Extremely Destructive | In the EDZ, get Super kills. | 20 kills in a row | XP+ & 10 Dusklight Shard |
Marc’s Person | In the EDZ, get Sniper Rifle kills. | Sniper Rifle (Sniper Rifle) (Sniper Rif kills | XP+ & 10 Dusklight Shard |
Department of Public Works | Complete the EDZ’s public events. The biggest progress is made by heroic public occurrences. | 6 public gatherings have been completed. | XP+ & 10 Dusklight Shard |
Cosmodrome, Shaw Han
Name | Description | Requirement | Reward |
---|---|---|---|
Controlling the Crowds | Defeat opponents across the Cosmodrome. | Fifty combatants | XP+ & Spinmetal Leaves |
Close Encounters | Use your melee attack or finisher to defeat opponents in the Cosmodrome. | 5 Melee | XP+ & Spinmetal Leaves |
Specialities | Use any Energy weapon to defeat fighters in the Cosmodrome. | Weapon with ten points of energy | XP+ & Spinmetal Leaves |
Thrilling Moments | The Cosmodrome hosts a variety of public activities. The biggest progress is made by heroic public occurrences. | 6 public gatherings | XP+ & Spinmetal Leaves |
Unrest in the Public Square | The Cosmodrome hosts a variety of public activities. The most efficient advancement is achieved via heroic public events. | 3 public gatherings | XP++ & Glimmer |
The Entire Spectrum | Arc, Void, and Solar damage are effective against warriors on the Cosmodrome. | 25 Arc & 25 Void & 25 Solar | XP++ & Glimmer |
Nessus is a failsafe system.
Name | Description | Requirement | Reward |
---|---|---|---|
smashed to smithereens | On Nessus, get grenade kills. | 20 people have been killed by grenades. | XP+ & 10 Microphasic Datalattice |
Cabal or nothing | On Nessus, defeat the Cabal. | 30 Cabal members were defeated. | XP+ & 10 Microphasic Datalattice |
Exploration through the eyes of others | On Nessus, find cache codes in Lost Sectors. | 2 Cache codes were obtained | XP+ & 10 Microphasic Datalattice |
Unfortunately, the API does not allow you to get Petra’s daily bounty. Please feel free to post them in the comments section!
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[2022-01-06] Daily Reset Thread [D2]
Vanguard Modifiers of the Day Singe of the Void: Damage to the Void increases somewhat from all sources. Melee skills inflict greater damage and recharge significantly quicker with a brawler. Grounded: Damage taken while you are airborne is greatly increased. Misc Legendary Lost Sector (PL 1320): The Empty Tank, Tangled Shore, drops Arms Champions: Overload Captain & Barrier Colossus/Servitor, Shields: Arc Master Lost…
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[2022-01-05] Daily Reset Thread [D2]
Vanguard Modifiers of the Day Singe of the Void: Damage to the Void increases somewhat from all sources. Stasis Singe: Stasis damage increases slightly from all sources. Enemy melee strikes are substantially more strong, and radar is disabled during the blackout. Misc Legendary Lost Sector (PL 1320): Aphelion’s Rest, Dreaming City, drops Legs Champions: Overload Taken Hobgoblin & Unstoppable Taken Phalanx, Shields: Void…
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[2022-01-08] Daily Reset Thread [D2]
Vanguard Modifiers of the Day Singe of the Void: Damage to the Void increases somewhat from all sources. Stasis Thermal Swap: Stasis final blows grant melee and grenade energy. Solar subclasses receive a lot; other subclasses receive a little. Grounded: Damage taken while you are airborne is greatly increased. Misc Legendary Lost Sector (PL 1320): K1 Communion, Moon, drops Helmet Champions:…
For the game Destiny 2, post “[D2] Daily Reset Thread [2022-01-09]”
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