The battle against Lich may be the most iconic boss fight in all of gaming history, but if you’re looking to defeat him with a party that isn’t composed entirely of max-level white mages and black mages, there’s an easier way. Using this Final Fantasy Origins guide will help you find it step by step.
The “how to beat kuja ff9” is a guide on how to defeat Lich in the game Stranger of Paradise: Final Fantasy Origin.
Lich, one of the Four Fiends that Jack and the party will face, is in charge of the realm of death. Living creatures are absorbed back into the loam and soil after they die, giving Lich control over the Earth element as well. Lich, like the Phantoms you’ve faced before, may appear and vanish at whim, while also possessing some tough new abilities. In Stranger of Paradise: Final Fantasy Origin, here’s how to beat Lich.
Photographed by
In comparison to Marilith or Tiamat, Lich moves slowly and behaves more like a caster. This allows you to come in close and deliver a lot of damage, but keep in mind that Lich’s spells must be respected since, in addition to causing a lot of damage, several of them may also cause status ailments. The following is a list of Lich’s Phase 1 attacks:
- Lich will create a swarm of ice spears and throw them at a specific target. This assault may be parried, but keep in mind that there are numerous shards, so you’ll need to parry several times. It is simpler to evade this assault by dodging.
- Lich will conjure a pool of electricity underneath a target. This pool will not ignite right away, but when it does, it will leave a circle of electricity that will last for many seconds. This assault has a high chance of paralyzing you, although it may be avoided.
- Lich will summon many Skeleton opponents as part of his Call of the Underworld. These may be Soul Bursted like any other opponent in the game, but they must be dealt with quickly since Lich will get a Regen effect with every Skeleton on the field.
- Lich will teleport away and reappear somewhere else. Keep an eye out for a delayed entrance – he may start casting spells right away.
- Earthquake: Lich will conjure Quake circles under all of the party members. This assault can be parried, but it’s better to avoid it since the quakes arrive in threes.
- Bindga: Lich will try to afflict a victim with Bind. This assault can’t be parried, so you’ll have to evade it.
- Lich will jump backward while swiping his wings in a cross-swipe. This is an assault that can be deflected.
- Gaia’s Wrath: In an effort to trap a victim, Lich will cast a circle of Quake around himself, followed by another spell. It is possible to parry the Quakes.
- Lich will begin casting Flare on a random target when he reaches approximately 65 percent. Flare may be parried, yet it can also be stolen in a moment. This is crucial since it can easily deal with Call of the Underworld’s random Skeletons.
- Bone Nail: Lich will hurl bone nails at a victim from his hand. This is an assault that can be deflected.
Photographed by
Lich’s strategy is teleporting around the arena, summoning Skeleton mooks, and casting random spells at you. The majority of his arsenal can be parried, and his extended cast periods mixed with long recovery animations enable him to charge and utilize large damage abilities. Phase 2 starts when you’ve reduced his HP or Break Gauge:
- Putrid Ground: To start Phase 2, Lich will cover the whole arena with a sticky ooze. Putrid Ground will inflict Curse and Poison on all members of your party, halving your Break Gauge and inflicting continuous damage. Putrid Ground also spawns a number of Skeletons, which continue to heal Lich. This assault is unavoidable, but the consequences may be alleviated.
- Lich’s grab attack, Terrifying Embrace. This is impossible to parry and must be avoided.
- Wing Swipes: Lich will swipe his wings three to five times. It is possible to parry all strikes.
- Lich will swoop ahead with darkness attached to his wings as an offering to the dead. This assault is multi-hitting and may be parried.
Lich’s strategy remains same, but he no longer has access to the spells he used in Phase 1. Putrid Ground imposes undue strain on your squad, and dealing with the Skeletons is an essential to keep Lich from healing up any remaining damage. Terrifying Embrace should be avoided at all costs, since it is very painful, and when paired with Poison damage and glancing blows from Skeletons, your health and Break Gauge will quickly deplete. Keep the Skeletons dead and keep pushing pressure on Lich, and the Earth Crystal will be restored to light in no time.
The “ff9 bosses” is a boss in the game, Stranger of Paradise: Final Fantasy Origin. The fight is difficult and requires careful planning.
Related Tags
- trance kuja guide
- final battle ff9
- ff9 boss guide
- ff9 bosses in order
- ff9 flare star