The Season of the Risen is coming to an end in Destiny. Here’s what you need to know about all the new challenges and rewards that will be available when it ends on October 31st, 2017.
The “destiny 2 best artifact mods beyond light” is a list of the best mods for Destiny 2. The list includes some of the most popular mods that are available in Destiny 2.
With the release of Witch Queen, we’ve gotten a fresh new season, which means we’ve got a brand new artifact to go through and analyse. While it is still early in the season, the community has already started to suggest alternative combos and synergies to replace last season’s fusion rifle domination. I’ve gone through the Season of the Risen artifact changes in Destiny 2 personally, marking everything I believe will be essential over the next three months.
I’ve been playing Destiny since the first game, so I’ve had nearly seven years of experience to draw on for my discussion, but you’re welcome to disagree with my conclusions. Just don’t hold it against me if my META prophecies come true.
Season of the Risen Artifact Mods for Destiny 2
Modifications champions
Let’s start with the elephant in the room. The only Overload Champion weapons we have are auto rifles and submachine guns, with the exception of Overload Grenades. I’m not sure if any of you remember SMG Overload from before Season 15, but it’s a pain in the neck. Both ARs and SMGs are almost hard to stun Overloads, with Bungie acknowledging in a tweet that Overload champions are still bugged to high hell.
However, there is a silver lining in that we seem to be moving away from Champion-dominated pursuits. At the very least, in part. The Witch Queen material now includes Lightbearing Hive, and the upcoming Season 16 content seems to be light on them as well.
Aside from Overloads, the Modifications champions we’ve got this season are pretty good. Scout Modifications champions are always welcome regardless of category, in this case being Anti-Barrier, and Unstoppable hand cannon is also a welcome sight.
Alternatively, the bow Anit-Barrier and the pulse rifle Unstoppable are also excellent choices, so Champions shouldn’t be too bothersome over the next several months.
We have Solar Unstoppable melee, which is whatever, and Void Overload grenades on the utility side of things. Expect everyone and their grandmother to be utilizing this, given the new Void subclass and how bad our Overload mod is this season.
Modifications in the Mid-Range
From the Modifications in the Mid-Range, it’s clear that Bungie wants us all using Elemental Well mods this season. I wouldn’t have a problem with that, except that it’s near impossible to actually collect the wells you generate on Grandmaster difficulty.
However, the META is definitely heading in that direction, so everyone will have to get in line.
Font of Might and Melee Wellmaker, in particular, are artifact modifications that only cost one energy instead of the typical four. While Melee Wellmaker isn’t suitable for all Well builds, Font of Might is, particularly at one energy. So, for the remainder of Season 16, expect to see this mod on most builds.
That isn’t to imply Melee Wellmaker doesn’t have a role to play. Melees are currently the most effective builds for both Titans and Hunters, thus they will see a lot of action.
Apart from those two, Thermoshock plating will be used by everyone, regardless of build, class, or ability.
It’s a resist mod that also works on Solar and Arc, allowing you to run resistance against all three sources of energy. There’s no excuse not to run this on each and every one of your chest pieces, particularly at two energy.
Finally, Glaive Scavenger will clearly get a lot of play with Glaive builds, thus it’s worth unlocking.
End-of-Game Modifications
Modifications champions and Modifications in the Mid-Range are great and important, but the real meat of the META lies in the last two columns.
Given that Void and Glaives are new to Destiny, everyone who has played the game previously can tell you that this season’s META will revolve around them.
Of course, with all five of the tier-five artifact modifications being linked to the new Void subclass debuffs, that’s precisely what’s going to happen. All five are worthwhile to use, thus it’s a good thing we don’t have a restriction on how many artifact modifications we can get.
Call me crazy (as some of my clanmates have), but I’m telling you that Glaives are going to be META this season, particularly on Hunters who can utilize them to keep their invisibility up to 100%.
Apart from that, there are two artifact modifications that lead me to believe that Glaives will appear at all levels of content. The first is Glaive Suppression. This mod disables the use of abilities for everything you strike with your Glaive for a brief period of time. This is the mod that will power the full Glaive engine, and it’ll be useful for dealing with Majors and Lightbearers.
The suppression of adversaries is beneficial to three separate tier-five modifications. Although one is clearly superior than the others, all three will be worthwhile to use, particularly now that we have more mod slots courtesy to the Grasp of Avarice Master armor.
Suppression Mastery is the first in the group. Simply said, this patch extends the duration of your Suppression effects. This is the one I believe will get the least amount of play out of the three. Because you should be applying the Suppression debuff with your Glaive all the time, the longer duration won’t make a difference. This will, however, be useful in non-Galive Suppression builds.
Energy Vampirism is the second mod. Even on Glaive-based Suppression builds, I see this mod being utilized the least of all of them.
When you Suppress a target, it has the effect of granting you energy for your least charged ability. This may seem to be disappointing, but it isn’t. Consider how many foes you’ll be able to Suppress this season using Void builds. If you play your cards perfectly, every single adversary you encounter should be Suppressed, which means your Energy Vampirism uptime will skyrocket.
Suppressive Darkness is the last but surely not least. This is by far the most crucial artifact mod of the season, as shown by its seven energy cost.
On paper, it has a straightforward effect. When you Suppress a target, you also Weaken it for a brief time, causing it to absorb greater damage.
The synergy in this case is self-evident. You’re Weakening everything if you’re Suppressing everything, which means you’re always debuffing anything you touch. With this build, you should be able to eliminate not just small adversaries, but even bosses in a matter of seconds.
I’m not even talking about mini-bosses with yellow bars. It’s full-fledged strike and mission bosses I’m talking about. Take this synergy into battle against Legendary Savathun and watch the mayhem unfold. With a melee weapon, you’ll be able to one-phase her with plenty of time to spare.
Hopefully, Grandmasters and the new raid will benefit from this strength. At the very least, it should for Hunters.
Those are the highlights for the Season of the Risen Artifact Mods for Destiny 2. For more guides and related content, check out our website’s Destiny 2 section.
The “destiny 2 season 15 artifact mods” is a list of the best mods for Destiny 2. The mods can be used to change your weapons and armor, as well as add new features.
Frequently Asked Questions
Do seasonal artifact mods go away?
A: The seasonal artifact mods are permanent, so you can keep them for as long as you want.
What is the fastest way to increase artifact power in Destiny 2?
A: The fastest way to increase artifact power in Destiny 2 is by visiting the Postmaster. He offers a ten percent bonus for items, and this includes artifacts.
How do you get seasonal artifacts in Destiny Season 2 of the hunt?
A: …
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