After a month of playing, I can say that In Nightmare is still worth it. The game has tons of content and features to explore in its ever-expanding world. It’s incredibly challenging with some unique ideas on how the player should approach each scenario they find themselves in while maintaining their sanity.

“Nightmare mode phasmophobia” is a game mode in In Nightmare that can be turned on at any time. It adds a lot of difficulty to the game and makes it much more challenging for players. This feature has been met with mixed reviews from players, but some say it’s worth playing through the whole game just for this mode.

Is In Nightmare worth it? - Hands-on impressions

Do you ever watch a horror movie and feel completely disconnected from the plot or characters? For me, it’s In Nightmare. With some great puzzles and visual design, the overall experience is acceptable, but In Nightmare fails to keep you on the edge of your seat. Instead, it’s like sleeping on the chair. 

The idea is intriguing, but the execution is lacking.

Is-In-Nightmare-worth-it-Hands-on-impressionsImage courtesy of Maximum Games

The tale of a kid with a tragic background is told in Nightmare. He has communication issues at school and a tumultuous relationship with his parents. He seems to be in a coma after a sequence of mysterious occurrences, attempting to wake up from a terrifying vivid nightmare. 

The game’s idea seems emotionally compelling, but the cutscenes and narrative approaches fall flat. The majority of the context is constructed from notes collected across the globe. The cutscenes are so ambiguous that they don’t really need to be there. As you wander around in those dramatic moments, you can see the character models in shadow form miming. The enigmatic visual provides no context for what is happening in these narrative moments. We also don’t witness any form of character development in the protagonist, resulting in a flat plot. 

Voice acting would have aided the emotional aims of the game. We don’t see the protagonist’s face, but hearing his or her voice would have helped a lot. The mysterious nature may appeal to horror enthusiasts, but for an interactive medium to work, you must be involved, and it failed to do so for me. 

Scares are few.

1648839138_588_Is-In-Nightmare-worth-it-Hands-on-impressionsImage courtesy of Maximum Games

Furthermore, In Nightmare failed to frighten me once. It contains some novel creature ideas, such as red-eyed creatures and a shadow on the floor with crawling hands, but it all falls flat without any emotional stakes. The camera’s angle also doesn’t assist since we can’t see the child’s face or emotions. We don’t have the emotional connection we need to be involved once again.

For the most part, the puzzles are well-designed. Using the fury of a red-eyed monster to clear an obstruction of rose plants is a terrific a-ha moment. The Infinite Classroom, a labyrinth of foggy passageways, is also rather clever, since you must follow the pattern of candles from another room to navigate your way through. For certain things, you have to think outside the box, and most of the time, that a-ha moment is pleasant. However, you’ll be perplexed in other, more difficult scenarios.

The pursuit sequences were also well-executed, since they required quick thinking. To get away from the Shadow, for example, you’ll move about and shove blocks out of the path. 

Some of the riddles are difficult to solve. You won’t be able to solve certain conundrums without a guide, and there aren’t many out there. For example, the initial problem in Chapter 3 contains a lot of roman numerals on the floor and hard-to-read lettering, making it tough to figure out what you need to accomplish. 

System of stealth that isn’t quite ready

1648839139_477_Is-In-Nightmare-worth-it-Hands-on-impressionsImage courtesy of Maximum Games

It’s also a pain to use the stealth system. You’ll have to hide from neighboring creatures at times throughout the game. The stealth components in the early stages are the worst. You can identify an opponent with the help of your companion pet Bikti. By pushing the right stick, you may see the monster’s general location. This ability, however, is quite limited. It just provides an approximate direction, not a precise location. They might be standing next to you or hundreds of meters away. It doesn’t really assist because of the limitations. 

What’s more, particular creatures, such as the witch, may quickly identify you from afar, causing a lot of annoyance. Bikti can also zip around in front of you, but it costs Dream Essence to do so and has a restricted range. Dream Essence is a limited resource that may be depleted with repeated use. Potions for this may be found everywhere around the game, although using them might be stressful due to how quickly the meter drains. 

Finally, there is a lot of repetition in the gameplay. It does spice up the format with a few bits here and there, but beyond Chapter 1, the stealth components seem tedious and tiresome. As the puzzles get more esoteric, some of the puzzle parts fall through.

Artwork that is flourishing

1648839140_936_Is-In-Nightmare-worth-it-Hands-on-impressionsPhotographed by

Thankfully, the art design contributes to the game’s overall success. In Chapter 2 of the game, the red-eyed creatures stand out as they prowl the streets of the town at night. In this location, the stealth mechanism has been enhanced since it is easier to spot them and you can creep more successfully. They also have a ghastly red glow in their eyes, making for a terrifying yet effective manner of presenting stealth sequences to the player. The murky and misty surroundings of an abandoned school were also appropriate.  

With its gleaming diamond-like bridges and buildings, the hub is also stunning. It’s a fantastic aspect that really sticks out following each chapter’s gloomy situations. 

A game with a reasonable size.

1648839141_495_Is-In-Nightmare-worth-it-Hands-on-impressionsImage courtesy of Maximum Games

In Nightmare contains six chapters to complete, taking between eight and ten hours to complete. There is, however, more to be done. You may get new costumes by collecting objects, and you can read all of the information that is strewn around each level. In In Nightmare, you must also locate all of the genuine endings. It’s another question if you’ll be committed enough in the plot or the game to gather everything.

Overall, In Nightmare falls short due to a lackluster plot and some odd puzzle gaming components. The visual design is excellent, but the locations and graphical style are meaningless without an emotional connection to the main character. 

I was given a game code in exchange for an honest review.

The “ps4 coming soon 2021” is a game that has been highly anticipated for some time. The game is finally out and we were able to get our hands on it. Our impressions are below.

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