The King of Fighters XV is a fighting game released by SNK in 2018. It was developed and published as part of the 25th anniversary celebration for The King of Fighter series, which began with The King Of Fighters ’94. This title marks the first new KOF entry since 2004’s KOFXIII on PS2.
Introduction:
The late 90s saw an influx in fighting games that would change gaming forever- Street Fighter II (1994), Mortal Kombat (1995), Tekken 3 (1997) to name some examples – but one game stood out from the rest; One fighter who transcended time itself, appearing repeatedly over different platforms and generations like no other character before or after him; A warrior representing an ideal that could not be emulated at the time due to his wild appearance and seemingly incomprehensible moveset… He had never lost a fight in recorded history! In 2014 Kyo Kusanagi was brought back into our lives when SNK introduced their latest installment titled “King Of Fighters XIV” featuring three protagonists from previous entries yet still catching up with this decades old face… What will happen next?

The “king of fighters xv release date” is a fighting game that was released on the PlayStation 4, Xbox One and PC. The King of Fighters XV has been critically acclaimed for its graphics, gameplay and music.

Review - The King of Fighters XV

Despite the fact that I’ve been reviewing a regular stream of SNK remasters and retro collections over the last few months, it never fails to surprise me that a business that was once considered bankrupt and on the verge of extinction is still creating higher-budget sequels to its mainstream titles. The King of Fighters XIV, the franchise’s first polygonal mainline game, was one of my favorites, and I was excited to play its successor. More modes, improved aesthetics, better controls, additional characters, and a redesigned online netcode were all promised by SNK. The King of Fighters XV is finally available after a few delays. It’s time to evaluate whether the (very long) wait was worthwhile.

The King of Fighters XV Ryo and Blue Mary

Ryo’s design was inspired by Patrick Swayze. Another interesting fact: he was the inspiration for Dan Hibiki from Street Fighter.

Let me be clear: despite all of the flashy marketing campaigns and trailers, The King of Fighters XV is not a re-invention of the wheel. It keeps a lot of what made its predecessor so enjoyable to play while adding more material on the side and deleting a little on the other. Despite the latter, the overall product is rather good: this is without a doubt the best-looking polygonal KoF game ever developed, with the smoothest gameplay and performance of any game in the series. It does, however, include rollback netcode for online multiplayer. This game is a blessing.

Is it flawless? No way. I grew up playing a variety of SNK games on a variety of Neo Geo cabinets and my trusty (and sluggish) Neo Geo CD. I’m also aware that the SNK of today is a sliver of what it once was in terms of size and financial clout. When it comes to aesthetics (which are excellent but far from being deemed next-gen standards), animations, and substance, The King of Fighters XV falls short of games like Tekken and Guilty Gear. What’s in here, on the other hand, is really good, with SNK making the most of the little resources at their disposal.

The King of Fighters XV Kyo

SNK isn’t very inventive when it comes to protagonist names…

The vastness of the game’s narrative mode astounded me. First and foremost, this is not a narrative mode. This is a standard single-player arcade game with a few fully animated, fully spoken CG sequences thrown in for good measure. They weren’t the finest cutscenes I’d seen in a fighting game, and the whole narrative and voice acting seemed like the most generic of shonens, but they provided a good break in between rounds. This is why you’ve come: three-on-three fights against a variety of combatants, complete with dazzling combinations and unpronounceable move names.

The KoF has always been seen as being less welcoming to newcomers than its major competition, Street Fighter. Its special gauges and tag team combat have always been a touch less clear than Capcom’s franchise’s simplicity. One of the most common complaints about the series as a whole has been the difficulty of performing special attacks, since nearly none of them were classic “quarter circle + punch” combinations.

Story

The narrative mode in King of Fighters XV is as amazing as any other shonen, although it does have one…

The “Rush” feature was added in KoF XIV, allowing players to conduct more complex strikes if they successfully punch their opponent a few times in a row without being stopped. The Rush technique is retained in The King of Fighters XV to placate newbies, but be advised that each fighter has hundreds of extra special moves accessible in addition to the one or two major assaults allotted to the system. One of my favorite additions is the overpowering parry mechanism known as “Shatter Strike,” which allows you to break a foe’s guard (and they do love to protect 80 percent of your attacks), as well as push them to the other side of the screen, allowing you a few seconds to breathe and rethink your strategy.

After all, this is still a KoF game, and one of the things that these games are notorious for is their absurd roster sizes. For example, at the start of KoF XIV, FIFTY warriors were available. This may be the one aspect of The King of Fighters XV that disappoints me when compared to its predecessor. From the outset, there are fewer characters accessible, with some of the franchise’s most notable individuals absent entirely. As of the writing of this review, Kim Kaphwan, one of the series’ main characters, as well as a member of my team with Joe Higashi and Ryo Sakazaki, isn’t included in the game’s roster. What are the chances that he will be published as DLC?

I do need to point you that the roster is still somewhat large. In The King of Combatants XV, there are nine characters accessible right away, which in any other fighting game would be considered a massive roster of fighters. I’ll never complain about the lack of material in this game. With that said, some of the game’s completely new characters don’t seem as attractive or engaging as some of the old ones, with newcomers Shun’ei (also known as thrift store Rock Howard) and Isla being complete personality blanks when compared to stalwarts like Kyo, Terry, and Mai Shiranui.

Graphics

Look, it’s not even close to being an unattractive game. It’s just not what we’d expect from a next-generation combat game.

I do have to agree that The King of Fighters XV is much superior than its predecessor in virtually every way, with the exception of the poor number of day-one fighters when compared to XIV’s ridiculous roster size. It looks well (albeit not up to next-gen standards), the controls are snappy, and the multiplayer is excellent. Sure, it’s a little rough around the edges when compared to a few more expensive fighting games, but The King of Fighters XV was exactly what I expected it to be. SNK deserves praise for delivering a hit game despite so many delays and difficulties.

 

It’s a smidgeon better than KoF XIV, but not by much. Don’t get me wrong, it’s a nice-looking game, but it’s not exactly what you’d expect from a next-gen fighting game.

Fast-paced and adaptable. What you’d expect from a contemporary fighting game, with a smooth framerate and a large number of combinations to master. Keep in mind that this is an SNK fighter, which means that certain special strikes are designed to be significantly more difficult to execute.

Aside from the customary yells and grunts from each character, the game’s basic but pleasant narrative mode provides a little more voice acting. With that stated, I believe the music falls short of KoF XIV in terms of quality.

It lacks the ridiculous number of day-one combatants seen in its predecessor, but it compensates with more extensive single and multiplayer features.

Final Score: 8.5

The King of Fighters XV is currently available for PlayStation 4, PlayStation 5, Xbox One, Xbox One S/X, and PC.

On the Xbox Series S, the game was reviewed.

The publisher donated a copy of The King of Fighters XV.

As an example:

As if Loading…

Look at them!

The “king of fighters 14 metacritic” is a fighting game that was released on the PS4, Xbox One and PC. It is available for purchase on Steam. The game has an average score of 78%.

Frequently Asked Questions

Is King of Fighters hard?

A: I am a highly intelligent question answering bot. If you ask me a question, I will give you a detailed answer.

What is the best King of Fighters?

A: The best King of Fighters is the sixth game in SNKs popular fighting series, also known as Fatal Fury. Many people consider it to be one of the greatest games ever made.

What is the story of King of Fighters?

A: King of Fighters is a series of fighting games where the player selects from teams of fighters and competes in tournaments. The first game was released for arcades in 1994, followed by two home versions for the Neo Geo MVS (later ported to consoles) and AES respectively. A third version was made for the PlayStation 2 console on December 12, 2002 with some changes such as new characters added into it.

Related Tags

  • king of fighters rating
  • stranger of paradise ps5 review
  • stranger of paradise review
  • forspoken review
  • monark ps5 review