The Xbox One’s upcoming new version of Dying Light 2 is getting a performance mode. The best way to describe the feature is that it will run at 60 FPS, which for many gamers should be enough reason to upgrade from their current generation consoles.

The “dying light 2 xbox series s” is a new mode that has been added to the Xbox Series S version of Dying Light 2. This mode allows players to run at 60 FPS, which is essential for the game.

Xbox Series S Version of Dying Light 2 Gets Performance (60 FPS) Mode

Dying-Light-2-Stay-Human-Delayed-to-February-2022Image courtesy of Techland

Dying Light 2’s lead designer, Tymon Smektaa, recently sparked debate by claiming that the Xbox Series S version of the game was limited to 1080p/30 FPS because the hardware was too weak to do any better (“GPU is holding us back”), but it appears that the man was merely joking, as Techland has released a new patch that improves performance for those stuck with Microsoft’s lower-end console. The Xbox Series S version of the game now has Performance Mode, which allows players to enjoy slaying zombies and parkouring their way about Villedor at a considerably smoother and non-nauseating 60 frames per second. The patch also includes a number of repairs and enhancements, which are listed below.

We’re starting with the basic concerns since the demand has clogged the Sony/Microsoft/Epic pipes. The first future patch will address motion sickness. For the next, Fov + motion blur will be explored. On the Series S, 30 frames per second will be considered, but the console’s GPU is holding us back.

February 5, 2022 — Tymon Smektaa (@smektalaTM)

XBOX PATCH 1.2.0 IS NOW AVAILABLE! (Dying Light 2, Part 2)

Content of the Xbox patch:

  • Fixes for the Xbox Platform
    • Game stability has been improved.
    • At Xbox Series X, a new Balanced Mode has been implemented, which operates at 60 frames per second.
    • Performance Mode, which operates at 60 frames per second, has been introduced to the Xbox Series S game modes.
  • Fixes for Story Progression
    • All known “Deathloops” instances have been eradicated.
    • Into the Dark, Assassination, Sophie in The Raid Quest, Hubert in The Only Way Out, Veronika, Nightrunners, The Lost Light, Double Time all have fixed blocks.
    • Safe zone issues (in-game clock stops, can’t sleep) have been resolved.
  • Fixes from the Co-op
    • Issues with stability have been resolved, such as crashes or black screens in specific circumstances.
    • Several plot progression hurdles have been fixed.
    • Issues with accepting invitations have been resolved.
    • Issues with the challenges have been resolved: no weapons while the inventory is full, the difficulty balance has been corrected, and the tool requirements have been appropriately handled.
    • Fixed spawning of co-op teams in remote locations
    • Windmills, hanging cages, treasure boxes, and NPC rescue problems have all been improved or repaired in the city open environment.
    • In certain instances, enemy and players will fall through the earth.
    • Several performance issues have been resolved.
  • Fixes for Nightrunner Tools
    • Players who gained the Paraglider and Grappling Hook upgrades during cooperative sessions may apply them appropriately.
  • Significant Combat Enhancements
    • During the day, Biter behavior has improved. Opponent encounters get more varied when the enemy clutches on to the players more often.
    • The performance of blunt weapons has improved as a result of the increased sensation of weight.
    • Improved opponent response based on weapon type — to more accurately represent the weapon’s weight.
    • Players’ assaults may now be blocked by human opponents during light hit response time.
    • Human enemy light hit reflexes have been shortened.
  • The behaviors of a new ragdoll.
    • Ragdolls are used by opponents more often.
    • Ragdoll is a more natural way of working.
    • Ragdoll’s behavior varies based on the weapon type utilized.
    • When falling from a height or striking various sections of the body, appropriate forces are provided while retaining the force applied from the direction of the impact.
    • When a ragdoll collides with its environment, the relevant sound and FXs are produced, depending on the surface on which the body lands.
    • Detection of spikes has been improved. After a strike, the adversary is now always imprinted on the spikes. Additionally, the auditory feedback for spikes has been enhanced, and additional FXs (displayed dependent on the body’s actual motion) have been introduced.
  • Balance and Night Improvements
    • The range of Howler’s senses widened.
    • The Howler’s resistance to ranged weapons has been increased.
    • When a Howler is struck by a ranged weapon and survives, the hunt begins.
    • During the pursuit, volatiles emerge from hiding areas quicker.
    • The chase’s fourth level has become more challenging.
  • UI/UX Enhancements
    • After being attacked or completing specified parkour moves, Survivor Sense now functions appropriately and may be invoked without any cooldowns.
    • Options have been improved. A specific Accessibility Tab is included in the menu information architecture.
    • The Player Health Bar, Item Selector, and Time of Day Indicator may now be shown, hidden, or dynamically displayed.
    • The new default option for Player Health Bar is dynamic, which conceals the bar when the player reaches 100% health.
    • The new default for Item Selector is the dynamic setting. When in battle and executing combat actions or using the D-Pad, the Item Selector appears.
    • The Time of Day Indicator’s dynamic setting is now the default setting. During day-night transitional times, the Time of Day Indicator becomes visible.
    • In Extended HUD, all widgets that are set to Hidden or Dynamic become visible.
    • Player HP and Stamina gauges have been improved visually. These pieces are lighter in color and have a more neutral palette.
    • Improvements to the opponents’ stance meter to make it clearer how it relates to blunt weapons.
  • The Final Boss Fight has been improved.
    • Fixed an issue where the opponent did not respond appropriately to other players and did not adjust their behavior, which might have caused various issues during CO-OP play.
    • During CO-OP play, alternate opponent behaviors in Phase 2.
    • During CO-OP sessions, the opponent makes more area assaults.
    • In a boss battle, shortening the narrative segments between stages.
    • The tempo of boss fights has been improved.
  • Improvements to the Outro
    • The game’s finale scenes have been improved. To better connect gameplay and outro sequences, more end-of-game scenes have been added.
  • Changes to the Balance
    • Higher-rank bows are increasingly more widely available at merchants and around the globe.
    • During the night, Banshees and Chargers are more readily noticed among the Infected hordes.
  • Improvements in Technology
    • Outdoor illumination has been improved.
    • Sun shadows have been improved.
    • Highlight shadows have been improved.
    • Motion Blur has been improved, with the ability to customize the intensity and distance blur.
  • Pack of Brutality
    • Sharp weapon blows are now more exact, allowing players to hack off body parts and cleave opponents in two more easily (vertically and horizontally).
    • Audio for opponent hit reaction has been reworked, with various noises playing based on the power of the impact and the amount of damage the player does.
    • When the Player strikes the opponent, blood splatters on the ground.
    • During strikes, if a player is near to the adversary, the opponent’s blood will splatter on the screen.
    • After strikes, the blood effects on enemy bodies have been improved.
    • A dead adversary is now dynamic and responds to attacks and injuries with precision.
    • After hitting an enemy, a new effect of bloodstains appears on their body.
    • Blood FXs have been added to the game.

… as well as a slew of other bug fixes and quality enhancements.

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The “dying light 2 update today” is a new update that has been released for the Xbox Series S Version of Dying Light 2. The update brings performance (60 FPS) mode, and some other changes.

Frequently Asked Questions

Is Dying Light 2 60fps on Xbox Series S?

Does Xbox Series S have 60 fps?

A: No, Xbox One S does not have 60 frames per second.

Can you get 120fps on Xbox Series S?

A: No, unfortunately this console cannot achieve a 120 fps update.

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